Reviews
Read what others are saying about the book.
Steve Woodruff of Impactiviti writes...For any serious training professional dealing with the issue of incorporating the newer generation of workers into a company, I highly recommend this volume.
Read his complete review of the book for the Mid-NJ ASTD weblog.
Mike Qaissaunee from Brookdale Community College writes... "I think Karl has really hit upon something here and that this book will become an essential resource for classroom instructors, as we move further into the 21st century."
Read his complete review of the book.
Review in July 2007 issue of ASTD's Magazine, T&D by editor, Paula Ketter.
This book, like others, talks about the impending retirement of baby boomers and how companies are dealing with the critical knowledge transfer that needs to take place.
But what makes this book different is its unique approach to the knowledge-transfer issue...This book is a valuable resource for any business looking to find practical solutions to the boomer-gamer knowledge-transfer gap. It reveals new methods and tools that are being used successfully in a variety of settings, including Flash mobs and cheat codes, video iPods, instant messaging and blogging.
Here are the back of book reviews:
“The big contribution of Gadgets, Games, and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the onrushing boomer retirement and the range of technologies, tools, and methodologies required to combat it.”--Mark Oehlert, learning strategy architect, Booz Allen Hamilton
“Kapp’s book provides insights into an employee population that is not as well understood as the baby boomer generation. This is an essential read if you support, train, or manage the gamer generation. I will definitely share it with my team.”--Steve Sitek, director, learning and organizational development, Bristol-Myers Squibb
“As few others can, Kapp takes us on a delightful and amusing journey into the exciting future of learning and knowledge transfer--a future shaped by the power of digital games and electronic gadgets.”--Donald A. Deiesco, president and CEO, EduNeering, Inc.
"If you need to recruit, train or retain the next generation of workers, Karl Kapp’s new book, Gadgets, Games, and Gizmos for Learning, is a must read strategy guide for working with the upcoming generation of gamers.”--Kevin Kruse, founder, e-LearningGuru.com, and president, AXIOM Professional Health Learning
"Kapp does an excellent job describing the neo-millennial student and ways new and emerging web-tools, video games, simulations and electronic gadgets need to be used in our modern ‘classrooms’ to convey knowledge to our techno-savvy students."--Gordon Snyder, Jr., executive director, National Center for Telecommunications Technologies, and professor of telecommunications, Springfield Technical Community College




